Embodied Vulnerability: Securing Sleep at Japanese Tsunami Shelters
Brigitte Steger explores how an earthquake and tsunami disaster threatens sleep in many ways and what we can learn about sleep health by paying attention to extreme situations.
Brigitte Steger explores how an earthquake and tsunami disaster threatens sleep in many ways and what we can learn about sleep health by paying attention to extreme situations.
In the final part of Lea Cooper’s series about zines in the medical humanities, we move through the Hallway and out onto the Balcony to consider zines, libraries and research.
In part two of Lea Cooper’s series about zines in the medical humanities, we encounter zines about trauma and memory in the living room.
Novelist Sarah Marie Graye discusses how the Mary Rose ship helped her reconceive chronic illness and trauma
Reading Lois-Ann Yamanaka’s novel Blu’s Hanging during lockdown, Julia Brown considers the significance of silence during a pandemic.
Ana Margarida Sousa Santos reviews Adam Montgomery’s The Invisible Injured: Psychological trauma in the Canadian military from the first world war to Afghanistan (McGill-Queen’s University Press: 2017). Adam Montgomery’s The Invisible Injured: Psychological trauma
Self-isolating, Beata Gubacsi re-watched Russian Doll and caught a few things she missed the first time. (The blog post contains spoilers and mentions suicide.) As we are dealing with the severe disruption of our
According to the U.S. Center for Disease Control, there was an increase in suicides in the United States between 2000 and 2016 from 10.4 to 13.5 per 100,000 people, resulting in a 30% increase.
From Ancient Greece to medieval Iceland: Harlan John McGlinchey and Isabella Shields review the workshop ‘Combat Stress and the Pre-Modern World’. On the 12th of December 2018, Manchester Metropolitan University hosted the workshop ‘Combat
Beata Gubacsi explores the representation of mental illness in Hellblade: Senua’s Sacrifice and other recent games in her regular column, Medical Humanities 2.0: Recently, there’s been an increasing interest in the interactions of gaming,