Lilith Cooper introduces Take It Back, a participatory zine making project about madness and mental health
In these difficult times, many are struggling to engage with academic work. The global hardship of this pandemic— especially for vulnerable people such as the homeless, those with disabilities, those with unsafe home environments, and also because of institutional variance in how far employees are being cared for— seems to necessitate an explicitly personal approach to any writing that happens during this time.
Beata Gubacsi reviews Anthony M. Bean’s Working with Video Gamers and Games in Therapy (Routledge, 2018). Anthony M. Bean, as “psychologically minded video gamer” (6), reflects on the disparity between, on one hand, the
Liz Atkin is a visual artist, educator, and mental health advocate. Her work, which has recently been acquired by Wellcome Collection, explores the lived experience of compulsive skin-picking, a body-focused repetitive behaviour disorder. Fiona Johnstone, visual culture editor at The Polyphony, visited Atkin in her studio in south London.