Beata Gubacsi reflects on Psychtech 2019: Mental Health and Digital Technology conference Previous posts on Medical Humanities 2.0 have addressed the increasing interest in gaming and mental health as well as speculating possible trajectories of future research in healthcare and […]
Janet Mathieson reviews the one-day workshop ‘Narratives of Health, Life and Illness’ which took place at Wellcome Collection on 27th September 2019, jointly hosted by Wellcome Collection and the Consortium of the Humanities and the Arts South-East England (CHASE).
Guest author Sachin Shah from Gaming the Mind shares his insights on how EGX, the largest annual gaming event in the UK, promotes mental health awareness. EGX is described as the UK’s biggest video game event, welcoming tens of thousands […]
Guest author Chase Ledin explores how comic books become a significant platform for HIV/AIDS narratives with the example of Charles Burn’s Black Hole (2005) series. Black nights. Bone-like branches. The stars open from a single orifice. The orifice leads from […]
43 Gordon Square, Birkbeck, University of London 6th June 2019 ‘Conversations on Care and/in the Community’ invited researchers and writers from a number of disciplines to engage in a series of conversations surrounding these new social and spatial conditions of […]